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I have noticed over time that a fair chunk of the visitors who come to this site do s looking for information on pitch documents for games, since my site shows up rather high in search results for that. Since I do host a few pitch documents on the site, and I was thought how to pitch game ideas by the heads of N-Space and Backbone Studios, I figure I might as well live up to my end of the bargain and pas that information along. In this post I will share what I know about writing pitch documents, and in a coming article, I will discuss how you should present your ideas in the real world.
Tags: pitch document game pitch document pitch document guide |
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These game pitches were created by a small design team from Husky Game Development that I belonged to over the summer of 2006 for a large cell phone game publishing company (which for legal reasons I will leave unnamed), with the intent of creating at least one of these games. During this time we also worked closely with N-Space President Erik Dyke.
These documents are three, one-page game pitches for Deal or No Deal-based games, along with a fourth pitch for a separate game, known as Armageddon Assault, which was based on an original IP. The publisher was very pleased with the results and was willing to give us the go-ahead for the project, but regretfully contracting issues outside of our control prevented these games from ever being created.
Download here (All PDF):Banker's Code Howie Mandel Does Downtown Into the Vault Armageddon Assault Due to the volume of hits this page gets from people looking for it, check out my Pitch Document Guide to learn about what pitch documents are and how to write them. Tags: pitch document game pitch document |
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This paper was created for the class Usability and Instruction Writing at Michigan Technological University. We were assigned to write a White Paper on a subject dealing with usability. Well, I had just gotten back from the Game Developers Conference loaded up with a whole bunch of new ideas - one of which being this particular site, and another this paper. While it was a bit of a stretch for the class, it was still accepted as dealing with a usability-related topic. The paper does explore some areas in which the principles of Web 2.0 can be put to use in game design, and in this case, interface design, customizable interfaces, and interface distribution. Tags: web 2.0 mmo virtual world ui |
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This guide was written for the WarCry Network during my time as the Site Manager (before our restructuring). The guide is intended to help players understand the basic principles and gameplay of the Diplomacy system in Vanguard: Saga of Heroes, developed by Sigil Games Online and published by Sony Online Entertainment. The Diplomacy system was something never done before in an MMO and it featured a rather complicated card game that many users found to be quite enjoyable, although difficult to get into initially. This guide was to help players adjust to this radically different gameplay system for an MMO so that they could get their diplomacy career off to a good start. The guide features a comprehensive outline of the gameplay and how to play. It also features a quick reference guide at the end. The guide is also hosted on the WarCry Network and can be accessed here.
Tags: vanguard diplomacy guide warcry |
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This documentation was written for the Husky Game Development Enterprise as a way of ensuring that their Website could be maintained even after I left as the Webmaster. The document includes instructions on how to install and patch the Joomla content management system, how to install plugins and templates, and the basics of content management. The information is largely tailored to include specific commands and instructions for running this particular website, but could be easily adapted to work with other Joomla-based websites. You can view the PDF here. Tags: web development joomla guide cms husky game development |
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