Emergent Future

 
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Happy Holidays PDF  | Print |  E-mail
Thursday, 25 December 2008
 

To all my readers - and heck, everyone else too! - Happy Holidays.

It has certainly been a busy one so far, but a good one. I spent the day with family, who I haven't had much of a chance to see in the last few years.  In fact, I'll need to cut this brief as I have more visitors yet!


Tags:  holiday Christmas
Web 2.0 View on UI Design in MMOs PDF  | Print |  E-mail
Monday, 16 April 2007
This paper was created for the class Usability and Instruction Writing at Michigan Technological University. We were assigned to write a White Paper on a subject dealing with usability. Well, I had just gotten back from the Game Developers Conference loaded up with a whole bunch of new ideas - one of which being this particular site, and another this paper. While it was a bit of a stretch for the class, it was still accepted as dealing with a usability-related topic. The paper does explore some areas in which the principles of Web 2.0 can be put to use in game design, and in this case, interface design, customizable interfaces, and interface distribution.
Tags:  web 2.0 mmo virtual world ui
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Long Break PDF  | Print |  E-mail
Monday, 21 January 2008
 

Well, this is the start of week two of my long break. Which seems to be lasting until the 12th or so, according to an e-mail I received. While the last break I had the joy of venturing off to Tokyo, Kyoto, and Nara, this time, I am... uh, doing very little! Sadly, there's not a lot of traveling going on this break and most people seem to be idling around - myself included. This is actually not to terrible, considering that it gives me time to catch up on some gaming and some work outside of class, but I have been feeling a bit couped up.

Tomorrow I'm dragging myself off to check out a neat sounding shrine that I've been wanting to visit, so that should be entertaining. 


Tags:  break shrine
Focus PDF  | Print |  E-mail
Tuesday, 20 May 2008
 

I'd like to take a moment to look back on why this site was initially created and what purpose it has been serving so far, and what purpose I would really, honestly, like this site to have.

To begin with, the site started with a very simple purpose: I needed someplace to pop my resume online and something to use as an online portfolio. Since I found blogging to be a rather interesting phenomenon on theInternet , I decided that, while I was at it, I could create a blog as well. Since I had come to realize that I was mostly interested in online game communities, this seemed to be a fairly logical thing to do anyway. Thus, it happened. Due to this, I focused myself on game community, and online gaming, related articles. This worked out somewhat alright for a while. Of course, then I traveled to the other side of the planet and ended up in Japan. Thus, some other stuff started to work its way into the blog as well.

Now, this isn't to say that my time in Japan isn't relevant to what I want to do with my life. I'm here studying a culture so that I may better be able to break down and understand how communities work in the future. That said, it still has done a lot to detract from my overall goal and I aim to help correct that. One way that it has detracted is in the focus of this blog. This lack of focus has been a massive demotivator as well. Thus, I'm focusing this blog back to its true purpose.

What is that purpose? Well, as I write this, on the top of the page it reads "Looking into the future of Online Game Development." That's a pretty good start. However, as soon as I finish typing this, it'll read more along the lines of... "Looking into the future of Online Game Communities." While I might pop up the occasional article that doesn't relate to the game industry, gaming, the evolution of the internet, and most of all, online communities, don't expect them unless I get engaged, have my house set aflame, or something along those lines. ;-)

I also might tweak the look of the site a bit too. So long as I can keep the minimalism!
Tags:  community japan game development

Road to War and Marketing PDF  | Print |  E-mail
Thursday, 21 August 2008
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Well, the last few days have been a bit busy as I'm getting ready for a move, but I wanted to take a moment to discuss something interesting I found on the old Internets that was released by Mythic, the people developing Warhammer Online. That would be the Road to War website. Now, to put it lightly, I'm interested in game communities. As an extension to that, I'm also rather interested in game marketing. Now, while I am intending on picking up Warhammer Online when it releases already, it isn't its attachment to the game that draws my attention, but rather Road to War's marketing potential that intersts me.

Let us take a look at the various reasons why this website is an amazing marketing tool:
Tags:  warhammer online road to war mythic ea marketing

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